

St. Jude Hall of Heroes (VR)
Development
Responsibilities
Role(s): Designer
Genre:
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Single Player
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Virtual Reality (VR)
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Experiential
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Educational/Informative
Engine: Unity
Studio: Flight School Studio
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Team Size: 8 Developers
Publisher: Facebook & St. Jude​
Development Time: 4 Months
RTM Date: December 2019
Platforms:
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Oculus Quest
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Oculus Rift
Website: https://experience.stjude.org/VR/HallOfHeroes/index.html
​Designer
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Created layout of environment in Unity engine.
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Set dressed environment with prop assets.
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Imported and implemented models and textures.
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Oversaw sound effect pipeline and implementation.
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Added, edited, and tracked tasks on JIRA.
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Rendered promotional images of experience from engine.
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Contributed to sprint planning and review meetings.
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Created and maintained audio asset list.
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Playtested experience in headset repeatedly.
Hall of Heroes Press Video






Project Overview
As part of VR for Good, Facebook, St. Jude, and Flight School Studio came together to create a virtual reality experience for the Oculus Quest and Rift headsets that celebrates the stories of survivors of childhood cancer and other life-threatening diseases — real patients who fought for their lives.
The St. Jude Hall of Heroes is set on floating islands, each island with statues 60 feet tall, and each statue unique, representing a St. Jude patient and their story.
As players explore the islands, they will be able to teleport up to the statues and hear directly from patients and their families.