


Island Time VR (VR)
Development
Responsibilities

Role(s): Designer & Publishing Coordinator
Genre:
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Single Player
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Virtual Reality
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Infinite Survival
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Arcade
Engine: Unreal 4
Studio: Flight School Studio
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Team Size: 15 Developers
Development Time: 13 Months
RTM Date: April 3, 2018
Platforms:
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PSVR
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Oculus
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SteamVR
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Viveport
Website: http://islandtimevr.com/
​Designer
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Oversaw sound effect pipeline and implementation.
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Play-tested the game against the PlayStation TRC requirements.
​Publishing Coordinator
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Managed storefront submission and rating
acquisition in various regions. -
Created and maintained audio asset list.
Island Time VR Trailer





Game Overview
After a ruckus journey at sea, you are shipwrecked on a tiny island. Using your wit, ingenuity and the advice of your new buddy, Carl the Crab, you’ve gotta find a way to keep yourself from starving and survive as long as possible. Craft tools, fend off creatures, try to signal an airplane… or you could just give up and die? ...Maybe, just enjoy the sunset while you can. Almost makes you forget that you're in a desperate struggle against your own mortality.
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Features
– Survive… until you die
– Play standing in a room-scale VR experience
– Craft tools, like a spear, from the island’s resources
– Use your tools to catch fish, defend yourself… and do stuff, like, not die
– Befriend (or not) the island’s wildlife including sharks and pesky seagulls
– Foster a lifelong friendship with a crab. And, by lifelong, we mean a week at the most?
Demo Video
Credit: Let's STFU and Play via YouTube